Mobile Design System
Interaction Design
Cross-Platform
Vlippr
Vlippr is a dense, feature-rich desktop video platform built for wide layouts and precision workflows. Taking it mobile wasn't a simplification; it was a full interaction rethink. I owned the execution of a Mobile Design System from the ground up: typography scales, color tokens, a responsive component library, and touch-first interaction patterns.
Industry
Entertainment SaaS
Year
2024
Timeline
2 months

Vlippr was built for desktop — hover states, right-click menus, dense toolbars, and precision controls spread across wide layouts. Translating this to mobile risked two failure modes: shrink it and it becomes unusable; simplify it, and the Pro positioning collapses. Complex features like Voice Cloning had no obvious mobile equivalent. Without a strict component system built first, the result would be a fragmented, inconsistent UI across Android and iOS, a "Frankenstein" app no professional would trust.
Before designing a single screen, I built the foundation: a Mobile Design System defining typography scales, color tokens, spacing rules, and touch-target standards. This became the translation layer for converting desktop patterns into touch-first interactions; hover states became bottom sheets, complex panels became step-by-step wizards. Voice Cloning, the most technically dense feature, was rebuilt as a guided mobile flow. Engineers could then assemble screens like building blocks, no one-off coding, no visual inconsistency.
Every core web feature, including Voice Cloning, shipped to mobile without being watered down. The component library kept Android and iOS visually identical, eliminating design debt before it could accumulate. Engineering velocity improved because screens were assembled from the system rather than built from scratch each time. The app maintained Vlippr's Pro positioning on a six-inch screen. The biggest lesson: you can't shrink a feature; you have to reimagine it for the thumb.





